Using synchro 6.4 I am having export issues:
When I go to export an animation it ignores the shadows and ambient occlusion check boxes and there are either permanently on or off no matter what is ticked in the boxes. This also overrides the view if there is a 3d view property set it in the animation editor. This causes major issues as some jobs i can't get shadows and some I need without shadows and ambient occlusions. I have tested with both open gl and directx 11 and they both have the same fault.
The only work around is to switch the antialiasing off but then that causes more issues due to the export having a lot of jagged edges.
Thanks for submitting this idea, and please review in the latest dev build and check if the reported issue still persists.